THESE ARE EXCITING TIMES IN THE C++ COMMUNITY WITH THE ACCEPTANCE OF THE NEW ANSI/ISO C++ STANDARD AND WITH THE INVOLVEMENT OF THE OBJECT MANAGEMENT GROUP¢â (OMG¢â) IN THE SPECIFICATION OF THE UNIFIED MODELING LANGUAGE (UML). THIS THIRD EDITION OF THE WORLD'S MOST WIDELY USED C++ TEXTBOOK CAREFULLY EXPLAINS C++'S EXTRAORDINARY CAPABILITIES?INCLUDING THE LATEST ADDITIONS TO THE LANGUAGE AND THE NEW ANSI/ISO C++ STANDARD LIBRARY.
DR. HARVEY M. DEITEL AND PAUL J. DEITEL ARE THE PRINCIPALS OF DEITEL & ASSOCIATES, INC., THE INTERNATIONALLY-RECOGNIZED CORPORATE TRAINING AND CONTENT-CREATION ORGANIZATION SPECIALIZING IN C++, JAVA¢â, INTERNET, WORLD WIDE WEB AND OBJECT TECHNOLOGIES. THE DEITELS ARE ALSO THE AUTHORS OF THE WORLD'S #1 INTRODUCTORY JAVA, C AND INTERNET PROGRAMMING TEXTBOOKS?JAVA HOW TO PROGRAM, C HOW TO PROGRAM AND INTERNET & WORLD WIDE WEB HOW TO PROGRAM.
IN C++ HOW TO PROGRAM: THIRD EDITION, THE DEITELS INTRODUCE THE FUNDAMENTALS OF OBJECT-ORIENTED PROGRAMMING AND GENERIC PROGRAMMING IN C++. KEY TOPICS INCLUDE:
CLASSES, OBJECTS AND ENCAPSULATION
INHERITANCE AND POLYMORPHISM
STANDARD TEMPLATE LIBRARY (STL)
OBJECT-ORIENTED DESIGN WITH THE UML
ARRAYS AND STRINGS AS FULL-FLEDGED OBJECTS
NAMESPACES AND RUNTIME TYPE IDENTIFICATION
C++ HOW TO PROGRAM HELPS STUDENTS BUILD REAL-WORLD C++ APPLICATIONS. IT INCLUDES:
HUNDREDS OF "LIVE-CODE" PROGRAMS WITH SCREEN CAPTURES THAT SHOW EXACT OUTPUTS
EXTENSIVE EXERCISES (MANY WITH ANSWERS) ACCOMPANYING EVERY CHAPTER
HUNDREDS OF TIPS, RECOMMENDED PRACTICES, AND CAUTIONS ALL MARKED WITH ICONS
C++ HOW TO PROGRAM IS THE CENTERPIECE OF A COMPLETE FAMILY OF RESOURCES FOR TEACHING AND LEARNING C++, INCLUDING WEB SITES WITH THE BOOK'S SOURCE-CODE EXAMPLES AND OTHER INFORMATION FOR FACULTY, STUDENTS AND PROFESSIONAL PROGRAMMERS; AN OPTIONAL INTERACTIVE CD-ROM (C++ MULTIMEDIA CYBER CLASSROOM: THIRD EDITION) WITH SOLUTIONS TO ABOUT HALF THE EXERCISES IN C++ HOW TO PROGRAM, INTERACTIVITY FEATURES?SUCH AS THOUSANDS OF HYPERLINKS AND AUDIO WALKTHROUGHS OF THE HUNDREDS OF CODE EXAMPLES IN C++ HOW TO PROGRAM?AND E-MAIL ACCESS TO THE AUTHORS AT DEITEL@DEITEL.COM
FOR INFORMATION ON WORLDWIDE CORPORATE ON-SITE S...(ÇÏ·«)
PREFACE CH. 1 INTRODUCTION TO COMPUTERS AND C++ PROGRAMMING 1 CH. 2 CONTROL STRUCTURES 54 CH. 3 FUNCTIONS 142 CH. 4 ARRAYS 222 CH. 5 POINTERS AND STRINGS 282 CH. 6 CLASSES AND DATA ABSTRACTION 362 CH. 7 CLASSES: PART II 416 CH. 8 OPERATOR OVERLOADING 462 CH. 9 INHERITANCE 518 CH. 10 VIRTUAL FUNCTIONS AND POLYMORPHISM 562 CH. 11 C++ STREAM INPUT/OUTPUT 598 CH. 12 TEMPLATES 646 CH. 13 EXCEPTION HANDLING 666 CH. 14 FILE PROCESSING 702 CH. 15 DATA STRUCTURES 740 CH. 16 BITS, CHARACTERS, STRINGS AND STRUCTURES 798 CH. 17 THE PREPROCESSOR 852 CH. 18 C LEGACY CODE TOPICS 866 CH. 19 CLASS STRING AND STRING STREAM PROCESSING 892 CH. 20 STANDARD TEMPLATE LIBRARY (STL) 924 CH. 21 ANSI/ISO C++ STANDARD LANGUAGE ADDITIONS 1026 APP. A OPERATOR PRECEDENCE CHART 1064 APP. B ASCII CHARACTER SET 1066 APP. C NUMBER SYSTEMS 1067 APP. D C++ INTERNET AND WEB RESOURCES 1080 BIBLIOGRAPHY 1085 INDEX 1092 |